Developer

Idle Friday

Platform Release Date

iOS/Android: August 18th 2022

Languages

English, French, Spanish, Italian, German, Dutch, Polish, Turkish, Norwegian, Russian, Korean, Japanese, Chinese, Indonesian, Thai, Arabic

Social

Twitter: @automatoys

Instagram: @automatoys

Press / Business Contact

steffan@idlefriday.com

Credits

Design, Programming - Steffan Glynn

Music, Sound - Jake Gaule

Additional Code - George Batchelor

Additional Code - Ted Grimes

Additional Code - Dan Fountain

Translation - Warlocs

Game engine: Unity

Soundtrack

Spotify

Youtube

Privacy Policy

http://www.idlefriday.com/privacy-policy

Description

Insert coin. Dispense ball. Tap, turn, tilt and spin the contraptions to help each ball hop and roll its way to victory. Each Automatoy is a unique, mechanical obstacle course.

Features

- Complex machines, simple controls

- Outpace the clock to better your score

★ = Made it!

★★ = Super Fast!

★★★ = Incredible!

Praise

“tinker around with gorgeous digital toys” - PocketGamer

“complex brilliance made tactile and delightful” - Eurogamer

Perchang meets Monument Valley - TouchArcade

“Delightfully Elaborate” - TapSmart

Accolades

Apple Design Award 2023 Finalist

About the Developer

Idle Friday was founded in 2018 by Steffan Glynn. Steffan previously worked at State of Play Games where he worked on the BAFTA award-winning game Lumino City (2014). He was the concept and level designer of INKS which won the Apple Design Award in 2016, and the level designer for KAMI 2 (2017). Automatoys will be his first independent release.

Screenshots

Work in Progress

Soundtrack